AI Insights · Timothy · April 2022
Top 5 Cannabis Games on Android in Australia - Q1 2022
Explore the performance of the top 5 cannabis games on the Android platform in Australia during Q1 2022. Discover trends in weekly downloads, revenue, and active users.
In Q1 2022, the top 5 cannabis games on the Android platform in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the trends for each game.
Bud Farm: Idle Tycoon from LDRLY Games experienced fluctuations in weekly revenue, peaking at approximately $7.2K in the final week of March. The game saw a notable increase in weekly downloads mid-January, reaching 1.1K, but experienced a decline towards the end of the quarter, ending with 299 downloads. Weekly active users also saw a downward trend, decreasing from 1.5K at the start of the quarter to 880 by the end.
Weed Inc: Idle Tycoon by Metamoki showed a steady increase in weekly revenue, peaking at around $2K in the last week of March. The game’s weekly downloads saw a significant rise in mid-February, reaching 1.2K, and maintained a consistent number of active users, peaking at 2.1K in mid-February and ending the quarter with 1.9K active users.
Hempire - Plant Growing Game from LBC Studios Inc. saw a steady increase in weekly revenue, peaking at approximately $1.7K in the last week of March. Weekly downloads saw a significant jump in the week of March 21, reaching 969, and weekly active users peaked at 1.9K during the same week, ending the quarter slightly lower at 1.8K.
Weed Firm 2: Bud Farm Tycoon by Koolbros experienced relatively stable weekly revenue, peaking at $320 in the week of January 24. Weekly downloads remained consistent throughout the quarter, ranging from 95 to 167, with weekly active users peaking at 369 in late January and gradually declining to 283 by the end of March.
Wiz Khalifa's Weed Farm from Metamoki showed a slight increase in weekly revenue, peaking at $193 in the week of February 21. Weekly downloads were relatively low throughout the quarter, peaking at 94 in late December and ending with 70. Weekly active users saw a slight decline, starting at 253 and ending the quarter with 206.
For more detailed insights and data on these games, visit Sensor Tower.